![]() SpilBar 11: All Aboard! Where: Filmhuset, Gothersgade 55 – Bio Asta (in the basement) When: September 20th, 16:30-19:00 Why: Let´s get physical! Programme: 16.30: Welcome 16:35: Eric Hautemont, Days of Wonder: Of Cardboard & Pixels 17:15: Coffee and refreshments in the lobby 17:35: Thomas Løfgren, IO Interactive: A digital designer´s struggle with the cardboard 18:00: Launch of the new Danish boardgame magazine ‘Brikker & Bræt’ (“Pieces and Board”) feat. editor-in-chief Kim Dorff 18:05: Guldbrikken 2012 Award Ceremony 18:30: Beer, board games and mingling! Monopoly, Risk, Carcassonne and Backgammon. We all know them, and boardgames are the backbone and true godfather of all game design. So together with the Danish boardgame award Guldbrikken, SpilBar 11 focuses on the cardboard, the plastic pawns and the dices. Yeah we´re going physical. First will Eric Hautemont - CEO of Days of Wonder makers of boardgames such as ‘Ticket to Ride’ and ‘Small World’ - discuss the pros and cons of designing board games, both physical and digital, from a historical perspective, from a business angle and perhaps most importantly from a game design standpoint. After that Game Director Thomas Løfgren from IO Interactive speaks about his troublesome relationship with designing both physical and digital games. Thomas has practised many forms of digital design in the fields of web design, online games, interactive tv and video games, but why does a few pieces of cardboard cause him so much trouble? Thomas talks about the differences in digital (computer) and analog (cardboard) game design and takes us on a trip through his challenges with creating his own board games - a discipline he finds much harder and more impenetrable than creating digital games. SpilBar 11 is concluded by the annual award ceremony for the Danish boardgame award Guldbrikken (“The Golden Pawn”), where we hand out the awards for the best board games of 2012. Furthermore we would like to launch the new and free Danish boardgame magazine called ‘Brikker&Bræt’ (“Pawns&Boards”) to the world, so please join us get physical on September 20th in central Copenhagen. About Eric Hautemont Eric Hautemont is CEO & co-founder of board and digital game publisher Days of Wonder. In an earlier life, Eric co-founded Ray Dream, a 3D Mac software developer, did a brief stint as President of publicly-traded Fractal Design, home of Painter, and moonlighted as a Venture Capitalist at his own seed fund, Ridge Ventures, backing success stories like Lightlogic and Signio. About Thomas Løfgreen Thomas started his career at the Danish Broadcasting Corporation (DR) and worked 7 years as web designer, online games developer and editor-in-chief in the Youth Department. Since 2005 he has been with IO Interactive and worked on several games such as Hitman: Blood Money, Kane & Lynch & Mini Ninjas in the fields of scripting, level design and game design. He is currently leading an unannounced project as game director. Thomas is a board game enthusiast and dreams of one day publishing his own board games. Thomas tweets about #gamedesign, #boardgames and #life in general at @loeffe" About Guldbrikken Guldbrikken (“The Golden Pawn”) is an annual Danish award presented to the best boardgames in Denmark. Established in 2009 Guldbrikken is based on votes from a jury consisting of six of the most competent boardgame-experts in the kingdom. The jury evaluates all the participating boardgames in four different categories: Children, Family, Adult and Puzzles/Riddles. Furthermore the jury hands out two special awards: The Jury´s Special Prize and the The Jury´s Digital Prize. More info on www.guldbrikken.dk About SpilBar SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink. SpilBar is initiated by Kristine Ploug from DADIU and Thomas Vigild from The Danish Game Council (Dansk Spilråd). SpilBar is organized in collaboration with IGDA, Unge Spiludviklere, Spilordningen, and Computerspilzonen. Everybody is welcome and no sign-up needed. 9/12/2013 07:58:09
So together with the Danish boardgame award Guldbrikken, SpilBar 11 focuses on the cardboard, the plastic pawns and the dices. Yeah we´re going manual. 10/31/2013 03:22:27
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The jury evaluates all the participating boardgames in four different categories: Children, Family, Adult and Puzzles/Riddles. Furthermore the jury hands out two special awards: The Jury´s Special Prize and the The Jury´s Digital Prize. 9/19/2013 05:53:58
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Thomas has practised many forms of digital design in the fields of web design, online games, interactive tv and video games, but why does a few pieces of cardboard cause him so much trouble? Thomas talks about the differences in digital (computer) and analog (cardboard) game design and takes us on a trip through his challenges with creating his own board games - a discipline he finds much harder and more impenetrable than creating digital games. 9/26/2013 06:46:56
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Thomas talks about the differences in digital (computer) and analog (cardboard) game design and takes us on a trip through his challenges with creating his own board games - a discipline he finds much harder and more impenetrable than creating digital games. 9/28/2013 05:23:26
Thomas has practised many forms of digital design in the fields of web design, online games, interactive tv and video games, but why does a few pieces of cardboard cause him so much trouble? Thomas talks about the differences in digital (computer) and analog (cardboard) game design and takes us on a trip through his challenges with creating his own board games - a discipline he finds much harder and more impenetrable than creating digital games. 10/1/2013 05:44:42
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